TACENDA

The Fleet

In this forest, a ship is not glory; it is a necessary evil. Every hull launched is wealth that moves: it lights whatever world it parks at and goes dark only on the crossing, and when it sinks, the whole sum drops off your score. So every civilization builds its ships dark and quiet, and lives with the one glow it cannot hide.

The Cargo Whale

Cargo ship

The Cargo Whale

The only light you can hide is light that hasn't landed yet.

The rounded hull exists to carry more liquid Matter. Wealth parked on a world glows, and can be carried off whole in a single raid; only while it rides in this hull, still on the crossing, is it truly dark. The whale knows it is prey, so it takes the long way, and keeps to the darkest lanes. On those lanes, every signal-emitting sensor that could betray its position is shut down, and the ship steers by the visual-assist unit at its bow, a device that glows while it runs. The whole hull is painted dark. That one glow is all that remains, and it is the light the whale cannot hide.

There is a story the convoys keep coming back to. A cargo whale took a long-haul contract, and to route around a region that burned too bright, it added years to the trip. When it finally arrived, the buyer's world was still there: the structures standing, the Signature still on the rankings, but every light had stopped and nobody answered on the frequencies. No one knows when that civilization went still. The navigator unloaded the cargo at the agreed dark site, collected the payment prepared long ago, and turned for home. Whether that counts as a completed trade, the convoys argue to this day.

Signature glow—The ever-lit visual-assist window at the bow

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The Attack Orca

Attack ship

The Attack Orca

Launch is commitment.

The narrow frontal profile is deliberate: an enemy facing it head-on sees a thin sliver of silhouette and very little to hit. Every weapon rides inside the hull, and with the bay doors closed there is not a single protrusion on the ship. The long, fluid body is built for hunting and pursuit.

It usually flies dark. When the string of teeth-lights comes on, the other side tends to know what it means: the firepower behind them has a reputation. And once the engines ignite, it is a ballistic trajectory that cannot be recalled. No turning, no regret, only arrival.

Signature glow—A string of ember teeth-lights

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The Defense Pufferfish

Defense ship

The Defense Pufferfish

A garrison defending its home has nowhere to retreat. It holds to the end.

Most of the time it is a dark sphere with a few faint sparks on its long quills. When a threat closes in, the quill tips deploy a force field of sufficient density, held at standoff distance from the hull, spreading and slowing incoming impacts before they ever reach armor. When the furnace mouth lights up, the charging engine is running at full power, the whole ship's output feeding that field. That is also the brightest, most exposed the ship will ever be. It is the fleet's first line: the wall that stands in front and takes the hit. It does not chase on its own; when it leaves home, it is the wall a fleet carries with it.

Signature glow—Riveted quills and a furnace mouth

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